![]() Completing all three modes earns an Achievement and a spot on the Leaderboard, but also teaches you some neat, creative ways to combine item abilities.Īnother neat "brag item" is the real time stat tracker. Challenges start out easy but get really complicated as you push through. This is the one area I've yet to really get a handle on. These areas aren't much different than the VR mode in Bionic Commando: Rearmed and really push your abilities with the game's items. Outside the main campaign, Shadow Complex offers up three challenge modes dubbed Proving Grounds. Or, you can use the foam grenade on a wall, then launch a grenade into the goop, creating a sticky bomb. For instance, you can start a super run and then use the jetpack to keep momentum going. Discovering the interplay between these abilities is half the fun. Upgrades include simple things, like a climbing harness (wall jump ability) as well as more complex items like a hook shot (grappling hook) and jetpack (short range flight). You start out in a small area, but as you unlock new items and components for your Omega Suit, you'll open up new paths and larger portions of the map. You can go for a 100% completion on items, or attempt a speed run with a minimum number of items.įor players unfamiliar with Metroid, everything in Shadow Complex is interconnected. The structure and Achievements support multiple run-throughs as well. My first run-through lasted nearly 12 hours, which is a pretty good chunk of time considering the length of some retail games. Again, this is by no means a bad thing as the setup works and provides a lot of play (and replay) for its 1200 MS Point price tag. Gameplay follows Metroid's play pattern right down to the missiles and red doors. Though the story runs concurrent to Orson Scott Card's Empire, reading the novel beforehand isn't necessary. Claire is kidnapped, Jason finds a kick-ass power suit and the race is on to stop the militia's plans. As fate would have it, the cave houses a secret militia compound run by a group looking to start the next civil war. Shadow Complex follows Jason Fleming, an everyman who heads off for a day of spelunking with a girl, Claire, he met in a bar a few nights previously. Music chimes in when its appropriate and the sound effects have a distinctive polish. The rest of the sound package follows in quality. He's basically playing the same character, but does such a great job, I don't care. Nolan North provides his vocal talents as main character Jason Fleming (or, rather, Nathan Drake - another North-voiced character - the two are interchangeable as far as personality goes). ![]() At times, combat will even shift to a 3rd person, over-the-shoulder view. Enemies will roam (and attack you) from background catwalks and the game will even zoom in and out during certain segments. Gameplay is presented from a side-scrolling, 2D view but the game uses all sorts of visual tricks to build a deeper visual experience. The game is absolutely beautiful and full of tiny details that really help to push the entire experience. Shadow Complex is everything I like about games wrapped up in a nice, Unreal Engine 3-run package. Metroid is one of my favorite games and frankly, I'm disappointed that its particular style of gameplay isn't adopted by more action games. I tend to trend more towards Metroid clone, but don't take the comment as a negative one. There's two ways you can look at Shadow Complex a really good Metroid clone, or something more.
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