ZBrush also has an intelligent decimation tool called ZRemesher that does an incredible job of reducing a mesh while keeping the fine detail. The Artec software does a great job of reducing models. Reducing the polygon count will also reduce detail, though. Many of the scans are millions of polygons. Once we have the digital scan, we usually decimate the model.Again, increasing scan sensitivity with the Artec scanners helps with this. Most scanning applications approximate the hair shape and product decent results. Hair and fur is always difficult to scan due to the extremely fine details.Again, you have the option of dusting the surface and/or increasing scan sensitivity in the case of the Artec scanners. Very dark surfaces can also be difficult for laser and projected light scanners.You can spray these objects with gray primer or, for a less permanent solution, dust the objects with talcum powder, corn starch, etc. Shiny, highly reflective, or transparent objects can be difficult to scan. ![]() We’ll be posting some of those at some point in the future.īest practices for scanning and post processing with Artec are similar to other scanning technologies: We use the Artec Eva for larger items with less detail. Small meaning most items that would fit in a 12" cube. Most of the smaller objects we upload to Sketchfab are scanned with an Artec Spider. It also briefly shows what the scanning process looks like with the Artec Eva: Here is a quick video we did that gives very simple info about 3D scanning. ![]() Artec scanners have the added benefit of capturing color texture during this process. One or more geometry cameras measure the distortions in the grid to measure the object and build your point cloud. These scanners use a projected light pattern as opposed to a laser. ![]() Full disclosure: We do distribute for Artec. We use Artec scanners to capture objects. There are numerous scanning technologies out there that all have advantages and disadvantages.
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